2nd year anniversary!
Whats up yall! Today is the 2nd anniversary! Thank you all for playing :)
Enjoy the event and join the discord to join the free outfit and weapon skin giveaway... And for a longer message. Dont wanna clutter the changelog post too much.
Thank you all so much for playing though frfr. Sorry for the slightly unfinished update but everything will get fixed as I said. Event will be extended by a week once I fix everything as well.
Changelog:
Version isnt fully done, this is mostly a preview of it + anniversary event :))
Old save files will NOT work with this update until I fix that shit myself.
I cant tell if its well balanced or if anything is broken. I played for a good while and fixed whatever I saw was broken. Testers helped a bit as well so thanks to them as well!
New weapon types WILL be added in this version! There is also a new feature I might get to release in this version (make sure to keep an eye out on Asterias potato sack, might get a update soon wink wink) that will get used a fair amount to balance things out. Speaking of balance please comment on game balance. I cant tell if its good or not due to the new changes.
- Completely reworked combat
Combat changes: (some changes have been forgotten which im sorry about)
You can fight more than one enemy now and select which one to attack (Limit is 99 unless something doesnt work with that many mobs lmao)
Changed the way that the mobs are now made, making it easier on me to add new stats and others to enemies. (Thanks to Hituro for the massive help with that)
Changed the STR and DEF system to have 4 types: Slash, pierce, blunt and magic. Magic cant be upgraded through stat points and will be only for armor and unique weapons/enemies that might use it,
Added crits for mobs and players
Added unique skills to each weapon type
Added unique skills to some party members (ex. Crimson now has shield bash and slash instead of charge and stab.)
Made the party member stats/attacks get displayed depending on their party list place.
Made a new combat end passage.
Mobs drop items and other stuff on death now instead of when you finish the battle, meaning that if you kill 1 enemy and cant handle the other you can pull the secret Joestar technique
Added extra turns for mobs and players
Remade blocking
Added dodging
Added the ability for a mob to have more than 1 attack
A more advanced system for combat logs (Massive thanks to fg109 for the help with the combat log. This absolute chad helped me with a lot more during the combat rewrite. Dude also made a remake of my combat remake where I took the combat log from and it seriously gave me a motivation boost as well since that was hella cool to wake up to. Also helped on other spots during the rewrite especially when I was being stupid and just missed to write stuff because my blind ass didnt see that I forgot to.)
A more advanced system for showing you what loot you got
- Completely reworked NPCs
NPC rework makes it easier to add new NPCs (hopefully), made combat a bit easier to write (thats a lie), gives me a way to add random NPCs (that I probably wont even figure out how to add into combat)
- Remade the stat appointment system both visually and functionally (is that the correct way to say it?) so it matches the new stats
- CritChance gets raised by 0.1 with every STR lvl
- Extra turns get raised by 0.5 with every DEX lvl
- Made the level up notif to stay for 3 passages
- Resting now gives everyone stamina instead of the player only
- NPCs can now level each stat but they have their prefered ones
- Buffed the Boulder slayer to do a bit more dmg since I think its kinda weak as of now
- Changed the wardrobe code to match the new dmg types and made the code look a little bit better
- Replaced every shop showing the correct stats
- You gain 25 fear when the f1 gang escapes and 50 when any other NPC dies during combat
- Added an easteregg to doing nothing
- Made mob levels give more stats to them to attempt and balance the new combat changes
- Added new items for the anni shop since as of rn its the 2nd THF anniversary!!! Peak!!! (2 armor skins, 1 weapon skin and new eyes)
- Fixed my dumbass scuffed code that when you walk from path 1 to path 2 but get into a fight it would send you back to path 1 instead of path 2
- Fixed CrimsonSentinel not getting HP when you sleep
- Fixed sleeping on a avarage bed sending you to the passage for sleeping on a uncomfy bed
Dont forget that this isnt finished completely.
Get The Hundredth Floor
The Hundredth Floor
You and your sister get trapped in a VRMMO. Can you get out of it alive or will you die in it?
Status | In development |
Author | TechnoBen |
Genre | Interactive Fiction, Adventure, Role Playing |
Tags | 2D, Fantasy, Life Simulation, Moddable, Open World, Singleplayer, Solo RPG, Text based |
Languages | English |
More posts
- Old save files work once again!4 days ago
- 0.1.15 has been finished!32 days ago
- Christmas update + 0.1.1498 days ago
- Happy Halloween!Oct 31, 2024
- 0.1.13 has been finished!Sep 09, 2024
- 0.1.12 has been finished! (Small update sorry)Aug 13, 2024
- 0.1.11 has been finished!Apr 09, 2024
- First year anniversary!Mar 26, 2024
- 0.1.10 has been finished!Mar 09, 2024
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