0.1.3 has been finished!
Yooo whats up nerds. I finally finished this HUGEEE update. It has a collab with a SAO fan novel (https://www.wattpad.com/story/314962370-sword-art-online-new-reality-rewritten great read btw i reccomend it) which adds some clothes from one of my favorite characters and a hidden name :)
This update was huge since it pretty much reworked the combat system, inventory, party and includes my favorite feature: The boss will get killed if you do absolutely nothing for a long time as other players wont wait for you.
There might be a few bugs with this version though. Please do report them over the discord or in the comments. I really need feedback as im not really getting any right now lol...
Anyways enough talking. Here's the changelog:
- Rewrote the entire combat system. It's not really noticeable but a lot of bugs were fixed that way
- Added a mob turn
- Added a way to block attacks by 50%
- Stamina costs have been changed by a bit
- Code is WAYYY more organized! Finally I can read this shit without suffering lol.
- Reworked escaping
- Added mob lvl
- mob lvls deal (mob dmg) + (mob level)/2
- mob lvls give more xp depending on their level. Some mobs give more XP than others though. (boars for an example are 10XP + (mob lvl * 1.5))
- You can finally punch now... does STR/2 damage but it takes 5 stamina
- Meals/Snacks wont appear on the crafting menu UNLESS you have the mats needed to cook the certain item.
- Added a cook book at the cooking spot in floor 1, Oakheart
- Party members stay for a limited amount of time now.
- Reworked the inventory... My eyes really fucking hurt after that one and the code is still messy. I dont want to organize it as im scared of breaking something
- Item descriptions
- Buffed the light shadow hunters def from 5 to 6
- Added a new secret name :)
- Added a new secret boss :)
- Made the max fatigue from 1000 to 1250
- You now gain 25 max fatigue on lvl up
- Added a level up message (changed the message to a image :thumbsup:)
- Made choices less scuffed in the random interactions
- You now exist in the party list lmao
- The floor boss can now be killed by players if you wait for... ages...
- Armor and weapon stats get displayed in the stats screen too (and removed from the game stats screen)
- Lowered the DEX needed to dodge the floor boss attack
- Congratulations!!! image for when you beat the fboss
- Fixed a bug where you could use weapons even if you dont have the stamina needed
- Fixed a bug in the stats guide
- Fixed a bug where 3 star wolf meat would appear if you have three star ragout meat
- Fixed a bug where the text gets connected to the other text when a party member leaves your party
- Fixed a bug where your INT gets set to 3 if you get robbed... Forgot to remove it from testing in [[0.1.2]] lol
- Fixed some typos
- Fixed some caps
- Removed the text before the living room and eating the sandwich
NEW ITEMS:
Open shoulder shirts for every color
Otherworldy remnant
Mysteriously vague pancho
White pants
Gray pants
Files
Get The Hundredth Floor
The Hundredth Floor
You and your sister get trapped in a VRMMO. Can you get out of it alive or will you die in it?
Status | In development |
Author | TechnoBen |
Genre | Interactive Fiction, Adventure, Role Playing |
Tags | 2D, Fantasy, Life Simulation, Moddable, Open World, Singleplayer, Solo RPG, Text based |
Languages | English |
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Comments
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I will finish to develop Floor 2 in my game before of you :P:
If you need some help for this:
"Code is WAYYY more organized! Finally I can read this shit without suffering lol.", just tell me i will help you to refactoring :)
I will keep it in mind. Thanks for the offer lol