0.1.3 has been finished!


Yooo whats up nerds. I finally finished this HUGEEE update. It has a collab with a SAO fan novel (https://www.wattpad.com/story/314962370-sword-art-online-new-reality-rewritten great read btw i reccomend it) which adds some clothes from one of my favorite characters and a hidden name :)

This update was huge since it pretty much reworked the combat system, inventory, party and includes my favorite feature: The boss will get killed if you do absolutely nothing for a long time as other players wont wait for you.

There might be a few bugs with this version though. Please do report them over the discord or in the comments. I really need feedback as im not really getting any right now lol...

Anyways enough talking. Here's the changelog:


- Rewrote the entire combat system. It's not really noticeable but a lot of bugs were fixed that way

- Added a mob turn

    - Added a way to block attacks by 50%

    - Stamina costs have been changed by a bit

    - Code is WAYYY more organized! Finally I can read this shit without suffering lol.

    - Reworked escaping

    - Added mob lvl

    - mob lvls deal (mob dmg) + (mob level)/2

    - mob lvls give more xp depending on their level. Some mobs give more XP than others though. (boars for an example are 10XP + (mob lvl * 1.5))

    - You can finally punch now... does STR/2 damage but it takes 5 stamina 

- Meals/Snacks wont appear on the crafting menu UNLESS you have the mats needed to cook the certain item.

- Added a cook book at the cooking spot in floor 1, Oakheart

- Party members stay for a limited amount of time now.

- Reworked the inventory... My eyes really fucking hurt after that one and the code is still messy. I dont want to organize it as im scared of breaking something

- Item descriptions 

- Buffed the light shadow hunters def from 5 to 6

- Added a new secret name :)

- Added a new secret boss :)

- Made the max fatigue from 1000 to 1250

- You now gain 25 max fatigue on lvl up

- Added a level up message (changed the message to a image :thumbsup:)

- Made choices less scuffed in the random interactions

- You now exist in the party list lmao

- The floor boss can now be killed by players if you wait for... ages...

- Armor and weapon stats get displayed in the stats screen too (and removed from the game stats screen)

- Lowered the DEX needed to dodge the floor boss attack

- Congratulations!!! image for when you beat the fboss

- Fixed a bug where you could use weapons even if you dont have the stamina needed

- Fixed a bug in the stats guide

- Fixed a bug where 3 star wolf meat would appear if you have three star ragout meat

- Fixed a bug where the text gets connected to the other text when a party member leaves your party

- Fixed a bug where your INT gets set to 3 if you get robbed... Forgot to remove it from testing in [[0.1.2]] lol

- Fixed some typos

- Fixed some caps 

- Removed the text before the living room and eating the sandwich

NEW ITEMS:

Open shoulder shirts for every color

Otherworldy remnant

Mysteriously vague pancho

White pants

Gray pants

Files

The Hundredth Floor 0.1.3.zip 1 MB
Jul 13, 2023

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Comments

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(1 edit)

I will finish to develop Floor 2 in my game before of you :P:

If you need some help for this:
"Code is WAYYY more organized! Finally I can read this shit without suffering lol.", just tell me i will help you to refactoring :)

I will keep it in mind. Thanks for the offer lol