0.1.7 has been finished!
Hello everyone!
Sorry for taking so long with this update. My motivation decided to dip for a pretty long time which sucks. But im back.
Anyways I asked the testers to try out the new feautres which are mostly enemy changes (new xp and coins reward system, hp modifier, str modifier and other stuff) but I didnt get any feedback or anything but im pretty sure they work well from my testing. If anything goes wrong make sure to report it either to the discord server or in the comments of the game/this post.
But this updates has a lot thats new :)
Honestly my favorite part has to be the black wolf and AmberEmbers shop. I spent a awful long time adding both things and im pretty happy with them.
Anyways changelog:
- Remade every mob to be a widget. That way I can edit mobs easier.
- Remade parties to use arrays instead of variables
- Mobs have been debuffed a lot.
- Rabbits HP: 40 > 35
- Plant monsters HP: 75 > 65
- Skeleton warriors HP: 100 > 90
- Skeletons HP: 134 > 75
- Wolfs HP: 170 > 100
- Baby wolfs HP: 102 > 75
- Theres now a 50% chance to get either oni leather or teeth in the cave
- Raised down the small bars room price from 500 to 320 coins
- Thanks to a user from the Twine discord server names are now random in the char customization. The code is way better than what i had made too.
- Added color to party members in combat so you can have a easier time seeing whos who.
- A new party member
- Added a path you can make from whitetown to the frozen lake
- New effect "IT BURNS!" and it takes 5% of your health every turn
- Zegrath has a 25% of setting you on fire
- Added a new event (random encounter one)
- Added 1 unfinished random encounter on F2
- Finally added a dungeon background
- Added a cave background
- Changed Zegraths beginner stats (not listing them cuz too lazy)
- Mob levels now affect HP and STR in a different way. I added modifiers and depending on what they are the mob stats will change acording to their lvls. HP doesnt get affected a lot.
- Added a boss rush challange
- Added a book in the library for the mobs of f1 and f2.
- Added a blacksmith in Whitewall.
- Made a widget for selling items. That way I can chose which shop will let you sell a type of item
- Remade the mob rewards to be a widget instead of it being pasted in every single fucking enemy win passage. Ill be still making new passages for new mobs at least for now.
- Added Zegraths stats to load for older players
- Added a new characters stats
- Fixed some bad numeration in links
- Fixed killed onis stat not being shown, not being counted for total kills AND not working for older players
- Fixed PKing being able to start during combat
- Fixed the character portrait expanding by a line when starting a new game. That was cuz i added a extra > on some if statment. Checking code i realized that ive done that on multiple spots. Not sure why the game didnt break on those spots but the extra arrows have been removed everywhere
- Fixed a mistake on ShadowScythes death. He isnt meant to turn to dust. That goes for most mobs only.
- Fixed gaining fatigue, hunger and fainting in passages like the wardrobe, shopping and others
- Fixed the party time counter going up in passages like sleeping, crafting and buying. Ive also disabled it for the forest house cuz im nice.
- Fixed a bug where tp pads wont give a background if you are in a town
- Fixed XP going bonkers (too long idk what its called lmao my b) when putting stats.
- Removed spots where you can get a PK encouner... They were too many IMO
NEW ENEMIES:
Black wolf
PLEASE REPORT ANY BUGS HERE OR ON THE DISCORD!
Files
Get The Hundredth Floor
The Hundredth Floor
You and your sister get trapped in a VRMMO. Can you get out of it alive or will you die in it?
Status | In development |
Author | TechnoBen |
Genre | Interactive Fiction, Adventure, Role Playing |
Tags | 2D, Fantasy, Life Simulation, Moddable, Open World, Singleplayer, Solo RPG, Text based |
Languages | English |
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Comments
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Motivation gets you started, but willpower keeps you going.
Couldnt agree more brother.